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October 2011 - Development Update
We have some exciting news:
We got two new writers joining us, we welcome Tom and Kyle to our team.
We also made some progress on the terrain system, here are some development screen shots:



There has also been progress with the art team, here are some images for our game intro:



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Last Updated on Thursday, 27 October 2011 10:04 |
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Added the Abydos Online leaflet under the Investor Information tab, also update the contact information.
Please visit: www.epiconlineentertainment.com
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Last Updated on Monday, 03 October 2011 13:32 |
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September 2011 - Development Update
We have been working for two weeks since our last updates. The terrain is under development by Christian and Greg, here are some screen shots of a small program developed to test the algorithms being used:
 
Scott and Abi has been working on the client, we have a new input and animation system in place. Our new GUI is one step into the right direction, we still got a bit work left on that but here is a screen shot:

Cody has been working on some basic concept art, here is some of the work:
  
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Last Updated on Sunday, 25 September 2011 22:55 |
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Alpha Release 1.2 in Development
Release date: Unknown (But hopefully within a few weeks).
Goal:
The goal of this release, is primary to get out terrain system in place, since it will be one of the main features of the game, many other systems will depend on the terrain system, for example growing trees and plants, claiming territory, building houses and cities. In the beginning, alpha testers will be able to change the terrain in a pretty uncontrolled manner, this will be more restricted in the future (for example require you to have a shovel to dig, or pickaxe to hack at rock etc).
One very boring thing about our current stage, is that you can not see other players running around in the world, so we decided that we have to add this feature to get the multiplayer feeling into the game.
We were also pretty tired of the user interface, so we decided to make our own.
Bug fixes:
Control C ends the game - http://getsatisfaction.com/abydosonline/topics/control_c_ends_game
Limit FPS - http://getsatisfaction.com/abydosonline/topics/ogre_engine_rendering_setup_fps
Features
Player model - http://getsatisfaction.com/abydosonline/topics/get_the_player_model_in_the_game
Terrain system - http://getsatisfaction.com/abydosonline/topics/volumetric_terrain
New GUI
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Last Updated on Sunday, 25 September 2011 21:49 |
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